Game options for hosts

Who may enter your lobby, how many rounds are drawn and for how long - and what you can still control as the game leader while the game runs.

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As the game leader you decide in the lobby who may play and how the round goes. The default settings work right away; everything here is fine-tuning.

Who may enter the lobby

Under Access you set who can get into your game:

Setting Who can join
Public (in the lobby browser) Everyone. Your game is listed on the home page under Games right now, and anyone can get in there with Join.
Everyone (with a link) Anyone who has the link.
Whitelist Only the names you enter - separated by commas or one per line.
Closed Nobody any more.

The home page lists all running games. A game that is not public only appears there as Invitation only, without host or code.

How the round goes

  • Game mode: you click one of six cards: Echo, Storyteller, Telephone, Draw & Guess, Template or Custom - explained in How ColorMari works. On the right of the lobby, the Game mode tab shows step by step how the chosen mode goes; next to it is the Chat.
  • Drawing rounds: how often everyone draws.
  • Time per drawing: the time limit of every round. The lobby shows roughly how long the game will take with it.
  • Player limit: how many people can play at most.
  • Topic: a guideline for the prompts. Several lines make several prompt rounds.
  • VIP mode: you mark individual players as VIPs. With @! in a prompt, ColorMari then fills in one of them.

You cannot start a game alone - it takes at least a second person.

Your own rounds (Custom)

In Custom mode you set up every round yourself:

  • Duplicate round: in a round's window (click the row), the button puts a copy of that round below it.
  • Reorder: drag a round by the grip at the left of its row to its new place.
  • My round plans: below the rounds you save the current rounds under a name with Save (the disk button). You choose a saved plan and bring it back with Use; the bin deletes the chosen plan. Plans stay in your account, for later lobbies too.

The player list

In the player list you can, for every person:

  • toggle their VIP status,
  • make them game master,
  • kick them,
  • ban them. A banned player cannot rejoin this game.

The list can be searched and sorted, and you can copy all names - handy for the whitelist of the next round.

While the game runs

During the game you still have three levers as the game leader:

  • Extend time: add minutes to the running round. This cannot be done without limit.
  • Force next round: when everyone is done, or somebody no longer responds.
  • Cancel game.

At the end of a game, Next game opens a new lobby with the same settings, and you stay the host. Everyone else sees a notice for five seconds and is then taken along automatically - right away with Go now, or they stay behind with Stay here.

If you leave the lobby as the game leader, it is closed.

  • lobby
  • game options
  • hosting
  • whitelist
  • vip

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