The Telephone game mode
Draw, describe, draw again - how a chain of pictures and sentences comes about, who sees what when, and how to keep it from breaking.
Published 3 min read
Diesen Artikel auf Deutsch lesen
You know Telephone from children's parties - in ColorMari it becomes a chain of pictures and sentences. A sentence is drawn, the drawing is described by the next player, the description is drawn again, and so on. What comes out at the end often has little to do with the beginning. That's exactly the fun.
How it goes
Everyone has a book of their own, and the books go round:
- Write. You write a sentence in your book.
- Draw. Someone else draws your sentence.
- Describe. The next player sees only the drawing - not your sentence - and describes it under "What is this?" in one sentence.
- Draw. The description is drawn again. And so on.
When describing, the drawing is played back to you the way it was made. With Play again you see it a second time. If there's nothing to see on a drawing, just write whatever comes to mind.
Who sees what
Nobody sees more than the turn before their own. You see the sentence you're to draw, or the drawing you're to describe - not the rest of the chain. In the player list you can still see who is still busy with their turn.
Only in the reveal at the end is every book shown from front to back: from the first sentence to the last picture.
When someone writes nothing
If someone writes nothing, because time ran out or they left, the game fills in a text so the next player has something to draw:
- If a description is missing, the book's text before it carries on.
- If the first sentence is missing, ColorMari picks a random prompt, in German and English.
The reveal then says so: "Nothing was written here - ...".
For the host
In the lobby, click the Telephone card under Game Mode. Then you can set:
- Rounds: how many turns a book has, writing and drawing counted together. As long as there are fewer rounds than players, each player appears in each book at most once. With more rounds a book comes back to someone - to whoever has been away from it longest, and never right after their own turn.
- Time per drawing and Time per description: describing is quicker, a minute is usually enough.
- End on a drawing: every book ends on a picture. A game that would end on a description is one round shorter for it.
- Draw templates: players may lay a picture into their canvas as a sketching help - more in Drawing with templates.
Telephone is always played with the new drawing program, with layers, filters and everything listed under New drawing features in the overview.
How many people does it take?
You can start with two - but then there's only a sentence and a drawing, nobody describes. A real chain starts at three. The more people play, the further a book can drift from its first sentence.
Keeping the chain from breaking
- When drawing: draw what the sentence says, not what you suspect was there at the start.
- When describing: describe what you see - with everything that stands out. "A penguin with an umbrella in a storm" gives the next player more than "a bird".
- At the start: a sentence with a clear scene carries further than a pun that only works in writing. Tips in Writing good prompts.
- telephone
- game modes
- describing
- gameplay
More guides
- The Draw & Guess game modeOne player draws live, everyone else guesses - how a turn goes, how the points come about and what the host can set.
- The Echo game modeColorMari's classic - everyone writes a sentence, the others draw it, and at the end you see how differently one and the same sentence can turn out.
- How ColorMari worksA round of ColorMari in three steps - think up prompts, draw, look at the results together. Plus what sets the game modes Echo, Storyteller, Telephone and Custom apart.
- The Storyteller game modeThe host writes a story, the round draws it - sentence by sentence, and at the end it becomes a picture book.